TREES HATE YOU
Unofficial fan site

Trees Hate You Challenge Mode

Finish the normal demo to unlock Challenge Mode. Its extra traps make the route harder, while a consistent trap setup makes repeated practice more predictable.

How to unlock it

Clear normal mode, then choose Challenge

  1. Open the Steam Demo and finish a normal playthrough first.
  2. After that clear, return to the starting menu and choose Challenge Mode.
  3. Learn the Challenge layout separately before connecting the sections into one timed run.

This unlock was announced for the Steam Demo on April 24, 2026 UTC (April 25 in Shanghai). If the button is missing, finish the normal run in that build first; a clear in a separate browser mirror is not a Steam save.

Source: Tykenn: Demo Out Now! — April 24, 2026 (UTC).

Normal vs Challenge

What changes after unlocking

Normal demo and Challenge Mode comparison
RuleNormal runChallenge Mode
UnlockStart here for your first clear.Complete the normal demo first.
Trap setupDo not assume the normal surprise sequence is a Challenge route.All traps are present from the beginning; respawning does not change their setup.
Random eventsChallenge's predictable setup is not a promise about normal mode.Some random events use a seed, making them more predictable.
Extra hazardsLearn the standard maneuvers first.Additional traps make some of those maneuvers harder.

“Seeded” applies to certain random events, not a promise that every moving object is identical. The useful difference is that dying does not rearrange the Challenge trap setup, so you can rehearse a repeatable line.

Rules: Tykenn's Challenge announcement. The practice suggestions below are our route-learning advice.

Practice 1

Relearn the line, then repeat it

Start with a careful pass through each familiar landmark. More traps can affect the same crossing, so keep the route that survives the complete sequence, including its follow-up. Once learned, repeat that same line instead of improvising after every death.

Practice 2

Inspect the checkpoint exit

After a death, identify the trap that killed you and the next hazard on your exit line. Challenge keeps its trap setup across respawns; do not expect dying to remove the obstacle. Keep using checkpoints while learning the harder sections.

Practice 3

Separate practice from a fresh attempt

A checkpoint retry helps you drill one maneuver. A leaderboard attempt must begin through the category's required start option. Do not compare a continued save or one successful segment with a complete run.

Practice 4

Slow down while learning; keep moving once the line is known

Caution helps you identify an unfamiliar trigger. It is a learning tool, not a claim that speed is always wrong: Tykenn introduced this steadier mode specifically with speedrunning in mind. Connect the actions you can repeat before trying a more aggressive route.

Practice 5

Pair audio with a visible landmark

If a creak, impact or other cue helps your timing, tie it to the tree and direction you are crossing. Keep the visual route as a backup when sound is quiet or a browser drops audio. Treat a cue as useful only when it repeats in your selected build.

Ready to compare times?

Enable the Steam Demo's timer and death counter in Settings for practice. For a Speedrun.com submission, use its separate Challenge category: the rules specify the latest itch.io download, a fresh Challenge start and recorded proof. A browser run is not eligible for that board.

Choose a category, read timing rules and watch a dated example run

Beginner guide

Learn the normal forest route before its harder variation.

Speedrun routes and examples

Compare Demo and Challenge runs without mixing their rules.

Trap catalog

Identify the trap and follow-up that interrupt your line.