TREES HATE YOU
Unofficial fan site

Trees Hate You speedrun guide

Learn one clean forest route, then choose Demo or Challenge before comparing times. The community board requires a downloaded build and recorded proof; browser play is useful practice but is excluded from its categories.

Choose the run you are doing

Demo and Challenge are different categories

Demo leaderboard and rules

Start option and recording
Use Start New Game. Recording must begin no later than character selection.
Build
Downloaded game; browser play is excluded by the category rules.
Published finish rule
The category rule says the frame when the blue screen disappears.

Challenge leaderboard and rules

Start option and recording
Use the Challenge Mode button. Record from at least character selection.
Build
The rules specify the latest download from the official itch.io page; browser play is excluded.
Published finish rule
The category rule says the first frame displaying End of Act 1.

Both start timing on the first visible gameplay frame. The board requires a video and moderator verification. A continued save is not a substitute for the required fresh start; do not submit a browser-mirror run as a downloaded run.

Category rules checked October 19, 2026. Get the official itch.io download; unlock Challenge Mode.

Start, finish and which timer to compare

RTA is elapsed real time; LRT removes eligible loads; IGT is the game's own time. The board exposes all three and defaults to load-removed time. Keep the same category and timing method when comparing attempts. The Steam HUD timer is useful for practice, but is not automatically the board's final accepted time.

The published finish wording differs: Demo's category says the blue screen disappearing; Challenge says the first End of Act 1 frame; the shared April 29 retiming guide says End of Chapter 1. Record through the complete ending and result screen so the required frames remain available. Keep these rules separate rather than stopping at the road or inventing a single finish trigger.

How the community retimes a video

The April 29 guide compares video-frame time (TYT) with LiveSplit time (TLT) over matching frames. Their difference is autosplitter load time: ALT = TYT − TLT.

YRT is video time from the first gameplay frame to the ending. LLT accounts for an autosplitter stopping before that ending. For an interrupted opening fade, FBP is 300 ms minus the elapsed time to the forward teleport. The final calculation is FRT = YRT − ALT − LLT + FBP.

Without a visible LiveSplit timer, consistent video frames, or a positive load adjustment, the guide uses real time. LiveSplit's autosplitter is recommended by the category rules, not mandatory. Retain the opening fade and finish footage for the moderator's calculation.

Method: rumii: How are runs timed on the board — updated April 29, 2026. Enable the Steam Demo timer and death counter.

A concrete line to rehearse

Practice the forest in six connected sections

This is a safer normal-demo practice line adapted from the community walkthrough, not a claim to reproduce the fastest run. Use the full walkthrough for each hazard and retry. In Challenge, keep the landmarks but relearn the extra traps before using the same crossing.

  1. 1. Picnic → first gun trees

    Bait the first swing, back away, then pass left. Peek into the gun lane and step down; take the lower edge past the tracking tree.

    Practice goal: Repeat the opening without an unnecessary stop or a collectible detour.

  2. 2. First flag → stairs

    Reach the flag through the hollow. Touch the bottom stair, back down while the trunk falls, then climb.

    Practice goal: Learn the falling trunk's trigger before shortening the retreat.

  3. 3. Gunfire corridor → log tunnel

    Push the fallen log ahead as cover, route around the dirt ambush, then pass through the hollow trunk to the flag.

    Practice goal: Keep cover between your character and the shots while moving.

  4. 4. Arrow signs → apple grove

    Use the safe lane opposite the misleading arrow. Keep moving through the gap in the apple explosions.

    Practice goal: Rehearse the turn into the grove instead of stopping below the apples.

  5. 5. Rolling sphere → next flag

    Trigger the sphere, step into a side recess and let it pass. Continue past the optional arcade.

    Practice goal: Do not attempt to win a straight-line race with the sphere.

  6. 6. Roots → highway → ending

    Take the outer line around root knots and reach the road. Keep recording through the truck and heavenly-gate sequence to the ending screen.

    Practice goal: Keep the clean approach; do not end a recording at the highway cutscene.

Route source: Community walkthrough: forest landmarks and trap sequence. The menu's tree button is a separate gag, not a required action on this line.

Two dated runs to study

Each links to its submission and source video. These are listed examples checked October 19, 2026, not an evergreen world-record claim. Match the runner's mode before copying a crossing.

Demo · June 21, 2026

DehOFC · listed time 2:12.328

Use this normal-mode example to compare the order of crossings and the amount of waiting between them.

Challenge · June 21, 2026

DehOFC · listed time 2:24.718

Use the Challenge example for the extra-hazard layout; do not copy a normal-mode crossing without checking its follow-up.

Use an edge as a route, not a universal shield

Keep the edge-walking idea for a crossing where it actually avoids the trigger. At the gun corridor, for example, follow the outside line used in the walkthrough. Do not apply the same rule blindly to a root, narrow bridge or charging tree.

Practice at checkpoints before testing a bypass

Keep a checkpoint while learning the next hazard. Compare the complete approach and retry cost before experimenting with a shortcut; a fast failed crossing is not an improvement to a finished run. A checkpoint practice segment is not a fresh leaderboard attempt.

Reduce a wait only after you know its trigger

Use an audio cue together with the matching tree movement to choose when to move. Change one pause at a time and keep the rest of the route fixed, so you can tell whether the change helped. Do not assume every build has identical cue timing.

Finish the second half of a fake-out

After baiting the first attack, keep watching the follow-up lane. Rehearse the entire pair before moving through earlier. Test a tighter crossing in the same build and mode, then compare a completed segment; surviving the first attack alone does not mean the line is safe.

Trap catalog

Work on the exact trigger that breaks your route.

Challenge Mode

Unlock its steadier setup and learn the extra hazards.

Collectible route

Add coin and chest detours for a collection goal. That goal is separate from the two leaderboard categories described here.