Take the detours for four recorded coin pickups, a wearable top hat and the woodland arcade, then finish the road-and-stairway finale. Each stop has a landmark, action and a way to recognize the result.
What a complete collection run includes
Follow the four-coin route chaptered in Léo HVPB's April 23, 2026 expanded-demo video. The numbered stops describe that recording; later browser, Windows, Steam and Challenge builds can differ. Tykenn says the Steam demo is a little more up to date than itch.io.
The checks track the route on this page. A spent coin reduces the balance, so zero coins after the arcade does not erase the pickups you already made.
Match the scenery below to your run, then use each timestamp to compare the approach in the April collection video. Later builds can move or change traps.
1
Picnic-side cliff shelf
The narrow grass shelf left of the picnic lawn and red checkpoint flag.
Action
Leave the broad lawn for the shelf between the cliff faces; follow it to the pickup.
Watch for
Use short directional taps around the ledge's bend.
Check your progress: First pickup visited before the stairway section.
The community coin guide reports that pickups survive an ordinary checkpoint death. After dying beside a pickup, inspect your inventory before repeating the detour. Starting a new run and spending coins are separate from respawning. Coin persistence and trap notes
The chest, the top hat, and how to keep it
The demo has a hat you can actually wear. The fenced grass shelf and the black hat on the character identify the chest in the video's 2:12 chapter.
Reach the grassy chest shelf with a wooden fence and nearby red flag. In the chaptered video this follows the arcade section.
Open the chest. Identify the Top Hat pickup message and the tall black hat on your character.
Continuing normally leads into the tree's hat-theft gag. For the player-reported keep-hat route, die to the nearby black tree before approaching that trigger.
After respawning at the later checkpoint, inspect your character's head. The reported trick keeps the hat equipped by bypassing the theft approach.
The keep-hat method is a player-reported checkpoint trick for the remainder of that route. It does not establish a permanent unlock across new games or a defense bonus.
An earlier update had an empty-chest bug. Tykenn replied that the chest was supposed to contain something and a fix was being worked on. Compare your build with the newer Steam demo before replaying the entire collection route. Developer reply
What coins do: the arcade mini-game
Find the cabinet in the later forest clearing, before the road escape. Approach it to get the coin prompt.
Spend one coin to begin an attempt. Move the small character away from the tree icons while the score rises.
A loss ends that attempt; another play costs another coin. An empty balance produces a no-coin message.
Return to the trail after playing and watch for hazards as control returns. The cabinet is an optional detour.
Entering the arcade and getting a score completes this stop. A player asked about a 9999-point Easter egg, but that thread gives no reward condition to promise here.
Older fan routes describe these openings. Use the landmarks when exploring, and count the chest you open rather than treating every description as another item.
Bush-guarded coin: the community coin guide describes an early pickup behind a bush. Circle its outer edge and approach from behind instead of crossing the front trigger. This is another route description to match against your build, not a fifth coin added to the recording above. Bush-route account
Left-gap chest description
A narrow opening between two quiet trees on the left of the main path.
Enter the gap behind the leaning tree; open the chest and identify its pickup message.
The fan guide calls this Level 1. Match the landmark; do not add another chest to your count just because two descriptions overlap.
Post-checkpoint alcove description
Behind the first checkpoint in the section the fan guide calls Level 2.
Turn back from the flag, follow the left ledge behind foreground trees, and inspect the alcove.
This is a reported detour. Compare the flag and cliff layout with your build before treating it as a distinct second chest.
Finish the last forest gauntlet and reach the road. A tree-driven truck hits the hiker; the next scene climbs a white stairway toward a winged tree that lands the last attack. Watch through the Chapter 1 end screen to finish the demo.
The collection video places the ending at 3:00. The ordinary demo walkthrough describes the same road-and-celestial sequence. Seeing it confirms the finale; use the pickup checklist to track collection separately.
Does collecting all coins and chests unlock another cutscene?
A fan guide reports an alternate cutscene after its left-gap chest, post-checkpoint alcove and final exit route. Those detours remain above. The account gives no distinct scene event to identify that extra ending. Follow the concrete pickup and finale checkpoints here; a different cutscene and a universal item total remain unestablished. Community alternate-ending account
The official description teases an axe. Community guides describe no usable axe pickup on this demo route; coins and the top-hat chest are not weapon unlock steps. Some revenge videos use a modified build where an axe changes tree behavior. Those are mod rules. Modified-build account · Official teaser
What does the tree button in the menu do?
Use Tab to open the menu. Selecting its tree/check-for-trees button triggers a tree attack. Opening the menu and selecting that gag are separate actions. An older final-stage bug could leave the player stuck afterward; Tykenn suggested restarting and continuing. Player report and developer workaround