Traps Catalog
10 traps catalogued with trigger conditions, locations, and survival tips. Each entry is based on official devlog information and verified demo observations.
Falling Pine Log
FallingA large pine log drops directly from above when the player walks under it. The classic 'first trap' everyone dies to.
Trigger
Walking under a leaning pine tree that looks suspiciously angled.
Location
Level 1, early forest path. Repeated throughout both levels with increasing frequency.
How to survive
Watch for leaning trees — if it looks like it could fall, it will. Walk around, not under.
Rolling Log Ambush
RollingA massive log rolls down a slope or across the path from the side, flattening anything in its way.
Trigger
Approaching narrow paths with slopes on either side.
Location
Level 1 hillside sections, Level 2 mountain pass areas.
How to survive
Listen for the rumble sound cue. Stop moving immediately when you hear it and wait for the log to pass.
Fake Safe Path
Fake PathA path that looks clear and safe but triggers a trap the moment you step on it — ground collapses, tree swings in, or the path itself moves.
Trigger
Stepping onto a section of path that looks deceptively ordinary.
Location
Both levels, increasingly common in Level 2 where the game punishes learned trust.
How to survive
The safest-looking route is almost always the trap. Hesitate before every new screen and wait to see what moves.
Tree Swing Slam
FlyingA tree swings in from off-screen like a battering ram, launching the player across the map.
Trigger
Reaching certain trigger points where trees are positioned just outside the camera view.
Location
Level 1 mid-section, Level 2 throughout.
How to survive
When entering a new area, pause for half a second and watch the edges of the screen for movement.
The Axe Tree (Teased)
AmbushA tree that appears passive but reveals itself to be wielding an axe when the player gets close. Currently teased in the Steam description, not yet fully implemented in the demo.
Trigger
Approaching what appears to be a normal tree with an axe hidden behind it.
Location
Not yet in demo — Steam feature teaser for full release.
How to survive
Only confirmed for the full release. In the demo, treat any tree with an unusual shape as hostile.
Double Fake-Out
AmbushThe game sets up an obvious trap, the player dodges it, and then a second hidden trap triggers immediately after — punishing pattern recognition.
Trigger
Successfully dodging the first obvious trap in a sequence.
Location
Level 2 specifically. The game learns that you learned and punishes the dodge.
How to survive
After dodging one trap, immediately prepare to dodge again. Never assume a single dodge is enough in Level 2.
Moving Path Collapse
EnvironmentalThe ground itself shifts or collapses under the player's feet, often triggered by stepping onto a specific tile.
Trigger
Stepping on discolored or differently-textured ground tiles.
Location
Level 2 mountain pass, near cliff edges.
How to survive
Watch the ground texture. Discolored patches or cracks in the path are the tell.
The Welcome Tree
FallingThe very first tree the player sees appears harmless — then falls on them before they can react. It's the game's opening statement.
Trigger
Walking forward from the starting position. Inescapable on first blind playthrough.
Location
Level 1, first screen after the picnic intro.
How to survive
You can't avoid it the first time. On replay, walk the far edge of the screen to minimize hitbox contact.
Flying Branch Swarm
FlyingA tree shakes violently and launches a cluster of branches in a spread pattern, covering a wide area.
Trigger
Getting within mid-range of a shaking tree.
Location
Level 1 late sections, Level 2 opening area.
How to survive
Back up immediately when you see a tree shaking. The spread pattern leaves gaps if you're far enough away.
Checkpoint Trap
AmbushVersion 18 added checkpoints — but one checkpoint is placed directly in the path of a trap, killing the player immediately on respawn.
Trigger
Respawning at a specific checkpoint in Level 2.
Location
Level 2, mid-section checkpoint.
How to survive
After respawning at any checkpoint, don't move for one second. Watch what's around you first.